Just like EA opens itsMultiple game assistive function patents, allowing third-party companies to use it for free, Ubisoft also earlierAnnounceOpened its original internal use of color vision impairment assistance tool "Chroma", and throughGitHubAvailable for external download.
The working principle of "Chroma" is to put a filter on the screen in advance and let the user select which colors it cannot correctly identify. It then uses an algorithm called Color Oracle to display the processed image on a single or multiple screens.
At the same time, the operation of "Chroma" can be activated via a hotkey and can be adjusted based on the existing game display settings with almost no impact on game performance.
However, it should be noted that "Chroma" is not used to solve the problem of gamers' inability to correctly identify colors. Instead, it allows game developers to understand the actual gaming experience of players with such visual impairments, so that developers can have relevant basis to create more appropriate improvement methods.
By announcing the opening of "Chroma" to the public, Ubisoft expects to help more game developers and developers create games that are more suitable for players with color vision impairments.








