During the Game Developers Conference (GDC) 2026 in San Francisco, the winners of the 26th Annual Game Developers' Choice Awards (GDCA) were officially announced. Clair Obscur: Expedition 33, a dark fantasy role-playing game developed by Sandfall Interactive and published by Kepler Interactive, unsurprisingly became the biggest winner, taking home five awards including "Game of the Year."
In addition, the puzzle-adventure game *Blue Prince* and the popular title *and Roger* also shone brightly in the design and player-voted awards. As the highest global honor selected by industry peers, this year's list once again demonstrates the industry's strong desire for innovative gameplay and profound storytelling.
When a role-playing game full of French romance and dark fantasy style sweeps the most prestigious developer awards in the global gaming industry upon its debut, it is undoubtedly the strongest affirmation of the evolution of the traditional Japanese role-playing game (JRPG) genre.
Complete dominance of "Light and Shadow: Expedition 33"
At this year's awards ceremony, all eyes were on *Light and Shadow: Expedition 33*. This game not only pays homage to and evolves the classic Japanese role-playing game genre, but also cleverly incorporates real-time action elements, and combines unique French-style narrative and aesthetic design.
With its dramatic story filled with fear and hope, and its meticulously crafted art world, this game achieved an overwhelming victory at the 26th Game Developers' Choice Awards, sweeping the following five major awards:
• Game of the Year
• Best Debut
• Best Visual Art
• Best Narrative
• Best Audio
Other outstanding award winners
Besides *Light and Shadow: Expedition 33* emerging as the biggest winner, another highlight of this year's ceremony was *Prince of the Blue Path*, a unique puzzle-adventure game developed by Dogubomb and published by Raw Fury. The game's groundbreaking gameplay design earned it both the Innovation Award and Best Design awards.
This year's full list of award highlights also includes:
• Best Technology:Death Stranding 2: On the Beach, developed by Kojima Productions and Sony Interactive Entertainment, won the award.
• Social Impact Award:Acquired by independent developer Jenny Jiao Hsia's "Consume Me".
• Audience Award:The book "Zheyan," a collaboration between TearyHand Studio and Kodansha, has been acquired.
Honoring Industry Pioneers: Lifetime Achievement Awards and Ambassador Awards
The ceremony also specially honored two legendary figures who have had a profound impact on the gaming industry.
The Lifetime Achievement Award is awarded to Don Daglow, an Emmy Award-winning game designer. In his 55-year career, during which he worked on over 100 games, he achieved numerous "industry firsts," including the first baseball game (BASBAL in 1971), the first real-time strategy or simulation game (Utopia in 1981), and the first MMORPG to use graphics instead of text (the Neverwinter Nights series, which ran on AOL from 1991 to 1997 and won an Emmy Award).
This year's Ambassador Award is posthumously awarded to the late industry pioneer Rebecca Ann Heineman (1963–2025). She was not only a pioneer in game development but also hailed as one of the first professional video game players.
In 1980, Rebecca Ann Heineman won the inaugural US Space Invaders Championship, becoming the first American video game championship champion. During her 45-year career, she participated in the development of over 250 games, including classic titles such as The Bard's Tale III, Dragon Wars, Wolfenstein 3D, and the 3DO version of Doom.



