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Home Market dynamics

South Korea's Ministry of Culture hopes to expand the proportion of home console platform games launched in the country to increase global market visibility.

Author: Mash Yang
2024-05-03
in Market dynamics, Life, network, observe, Dentou
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OnSword Star After the launch of Stellar Blade on the PlayStation 5 platform and its global popularity and interest among players, the Korean Ministry of Culture also hopes toIncrease the proportion of domestic games launched on home console platforms, thereby changing the situation in the past where Korean games focused heavily on PC multiplayer online and mobile platforms.

South Korea's Ministry of Culture hopes to expand the proportion of home console platform games launched in the country to increase global market visibility.

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As explained by Kim Hyung-tae, game director of Shift Up, the developer of "Sword Star," South Korea is primarily a PC gaming market, with very few games specifically designed for home console platforms, and even fewer games that gain global support.

Therefore, the Korean Ministry of Culture hopes to expand the proportion of domestic game titles released on global home console platforms through a five-year plan, thereby reducing reliance on PC and mobile platforms. Specific measures include assisting domestic game developers and independent developers to collaborate with home console platform companies such as Microsoft, Sony, and Nintendo to create game content that appeals to the global market.

If nothing unexpected happens, this plan may be similar to the cooperation model between Shift Up and Sony, allowing more Korean game works to spread to the global market through home console platforms.

According to data released by the South Korean Ministry of Culture, the game output value in South Korea reached 2022 trillion won (about NT$22.2 billion) in 5200, but the vast majority of them are PC multiplayer online games and mobile platform games, while home console platform games only account for about 1.5% of the global market. Therefore, the South Korean Ministry of Culture hopes to change this situation through the next five-year plan, and at the same time, it can also increase South Korea's visibility in the global game industry.

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Tags: Stellar Bladesword starSouth Korean Ministry of Culture
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Mash Yang

Mash Yang

Founder and editor of mashdigi.com, and student of technology journalism.

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