Sony earlier proposed a similarNVIDIA DLSS technologyThe patent will use artificial intelligence technology to correct the original lower image quality to 4K or above, allowing the PlayStation game console or PlayStation VR to respond to higher image quality display performance without sacrificing operational smoothness.
NVIDIA's previously proposed DLSS technology primarily uses artificial intelligence-assisted calculations to automatically improve the display quality. For example, it can upscale 1080P images to 4K, or even increase 4K resolution to 8K. This has the advantage of not affecting the original display efficiency. Developers also don't need to re-adjust the content; they can simply apply NVIDIA DLSS technology resources and use it directly.
AndSony filed a technology patent, will also use artificial intelligence to improve display quality and operate at original image quality specifications, which means that game content can be run with higher execution efficiency and can also correspond to more refined image quality performance. For PlayStation game consoles with relatively limited execution computing power, this will bring greater benefits and can even run 8K resolution game content smoothly.
In addition, this technology can also be applied to PlayStation VR, allowing virtual visual performance to have a more refined experience, and even allowing PlayStation to process virtual reality computing content more efficiently and maintain smooth operation in PlayStation VR.
It is not yet confirmed when Sony plans to apply this technology to its products, but judging from the mention of PlayStation 5 in the relevant description, it may mean that Sony will launchNext-generation PlayStation VR 2This technology will not only allow PlayStation VR 2 to have a more detailed virtual visual experience, but also allow PlayStation 5 to correspond to smoother 8K resolution image output.
In a previous statement, Sony has revealed the new PlayStation VR 2Some key specification details, which includes connecting to the host with only a single line, increasing the corresponding resolution of each eye to 2000 x 2040, and a total corresponding to 4K resolution. At the same time, the field of view is also increased by 10° compared to the previous generation, allowing users to experience virtual reality content through a 110° viewing angle.
On the other hand, Sony also plans to automatically adjust the resolution and use eye tracking design to allow the new PlayStation VR to enhance rendering of the area where the user's gaze is focused, while the peripheral vision area can be presented with lower resolution content, thereby improving the smoothness of virtual reality content presentation and reducing unnecessary computing power waste.
In addition, the new PlayStation VR is equipped with self-positioning and tracking capabilities, thereby presenting more stable and accurate virtual reality content presentation effects.


