Nikkei News reports that,Sony計畫在2024財年投入約3000億日圓資金增加遊戲研發經費,約佔其整體研發支出預算約40%,同時相比2020財年時的1440億日圓高出2倍以上。
Since the day beforecourt documents顯示Sony製作《地平線:西域禁地》開發成本約為2.12億美元,而《最後生還者Part II》開發成本則約為2.2億美元。若以平均開發成本約在2億美元情況計算,Sony計畫在2024財年投入約3000億日圓 (約21億美元)作為遊戲研發經費的話,至少能推出10款相同開發成本的第一方遊戲作品。
Sony will naturally not use all its funds for the development of first-party game content. Most of it will be invested in online services and online game content, indicating that Sony will also focus on online platforms for the future development of the game market.
However, compared to Microsoft, which also focuses on the Xbox Game Pass subscription service, although Sony also provides subscription service content and even online streaming game services, overall it still uses single game sales as its main market development model.
Sony naturally opposed Microsoft's $687 billion acquisition of Activision Blizzard, which aimed to acquire more gaming assets that could impact market sales. Even though Microsoft promised to continue to provide gaming content fairly to its partners for the next 10 years, Sony was clearly more concerned that its long-term competitiveness in the gaming market might be weakened.
In order to avoid being affected by competition in the gaming market, Sony has also begun to make a number of changes in recent years, including embracing the mobile phone market, porting first-party game works to the PC platform, and even planning to more than double the distribution of PC and mobile games by 2025.
But overall, game consoles are still Sony's main development platform. However, judging from the current game market ecology and player usage patterns, it is clear that Sony must also start adjusting its game market strategy.
Judging from the current situation, even though AAA first-party games still generate substantial revenue for Sony, Sony may be preparing to strengthen its online gaming services. This may include increasing the multiplayer experience or adding more free-to-play titles. It may also collaborate with more game companies, such as Genshin Impact, which is currently available on the PlayStation platform. Furthermore, Sony may further enhance the interactive gaming experience across mobile phones, mobile devices, and game consoles.
In addition, Sony plans to launchA handheld device codenamed Project QFrom this, it is clear that Sony will further strengthen the mobile gaming and cloud streaming gaming experience content in the future, thereby creating new profit opportunities in the existing gaming market.


