In addition to revealing that Apple will soon be equipped with the new MacBook ProM1 Pro and M1 MaxTwo high-end processors. Bloomberg News reporter Mark Gurman also revealed that Apple had considered creating streaming game service content in the past, but it ultimately did not become a formal product.
Compared to Amazon, Google, Microsoft, NVIDIA and other companies, which are all developing streaming game services, they hope to reduce the hardware specification gap between devices through network streaming technology. At the same time, they can also use the cross-device feature of the network to allow users to play games more conveniently at any time through mobile phones, tablets and other devices.
However, Apple has clearly not accepted the current practice of streaming game content over the Internet. Perhaps this is because of limitations such as latency and inability to use the game without an Internet signal. Therefore, it currently still requires downloading the game to the device being used, allowing users to directly execute the game using the device's computing power and even continue to use it offline.
While many streaming game services boast cross-device use, Apple only offers its Apple Arcade service on iOS devices, Macs, and Apple TVs. Unlike Apple Music, it doesn't even offer it on Android devices. This means Apple still requires a certain level of hardware computing performance for its gaming experience, allowing game developers to create game content for a relatively unified hardware environment.
As to whether Apple will be able to use its own cloud platform resources to create a streaming game service in the future, it seems difficult to say. Perhaps it is still necessary to consider whether this service can bring sufficient benefits.


