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Home Market dynamics

NVIDIA hopes to speed up game access efficiency through RTX IO technology

Author: Mash Yang
2020-09-02
in Market dynamics, Hard body, Processor, software, Topics
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After announcing the new Ampere architectureGeForce RTX 30 series graphics cardsAt the same time, NVIDIA also announced the launch of the new RTX IO technology, which will directly allow game data to be calculated by the GPU without having to be processed by the CPU first, thereby improving the computing acceleration effect of games and other content.

NVIDIA hopes to speed up game access efficiency through RTX IO technology

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According to NVIDIA, in the past, a lot of data had to be pre-processed by the CPU before it could be collaboratively calculated by the GPU. However, due to the relatively narrow data transmission bandwidth on the CPU side, the data packets had to be chopped and repackaged, which limited the overall data transmission efficiency. Even if the CPU performance is improved, there will still be a certain impact.

NVIDIA's RTX IO technology is based on Microsoft's recently proposed DirectStorage API, which uses the GPU to directly process game and other content data, thereby improving data processing efficiency, reducing data access time, and maintaining a higher frame rate per second for game graphics.

In contrast, it can reduce the game execution time, and at the same time, it can also improve the game screen performance more significantly through GPU performance, and also reduce the temporary storage space occupied by the game.

However, Microsoft has not yet officially opened the DirectStorage API and is expected to release an early preview version next year. Therefore, NVIDIA's RTX IO technology will obviously not be officially launched until around the second quarter of next year at the earliest.

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Tags: AmpereDirect StorageecosystemNvidiaRTXIOMicrosoft
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Mash Yang

Mash Yang

Founder and editor of mashdigi.com, and student of technology journalism.

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