Last year's proposalDLSS-3, and announced an update earlier this yearDLSS-3.1Later, NVIDIA announced the launch of the new version of DLSS 2023 at Gamescom 3.5. In addition to further enhancing the image quality of games, it also focuses on real-time ray tracing effect reconstruction (Ray Reconstruction), so that the game can have more realistic light and shadow interaction performance.
NVIDIA emphasizes that DLSS 3.5 utilizes five times the training data to create real-time ray tracing reconstruction technology, resulting in more natural and accurate light-shadow interactions than DLSS 5, while also achieving more realistic detail. Furthermore, compared to traditional image denoising techniques, NVIDIA touts real-time ray tracing reconstruction technology for cleaner gaming images without compromising game speed or causing image overlap.
Through a larger training volume than DLSS 3, it will be able to automatically identify the real-time ray tracing effect calculation methods in various games. And through pixel recognition and filling technology, the game screen can present more exquisite details and more natural ray tracing performance while maintaining a high frame rate, and will not cause poor real-time ray tracing effects due to insufficient information.
Compared to AMD's FSR 3, which has been open source, and Intel has also stated that its XeSS technology will also be provided to other GPUs in an open source form, NVIDIA's DLSS technology currently still needs to be used in conjunction with its display architecture graphics card.
However, the real-time ray tracing reconstruction technology added to DLSS 3.5 can be used by all NVIDIA graphics cards that support RTX technology. Unlike the previous feature in DLSS 3, which used deep learning to insert automatically generated content between each group of frames to significantly increase the number of displayed frames per second, it only works with the optical flow accelerator added to GeForce RTX40 series graphics cards.
The updated DLSS 3.5 is expected to be released in the fall, and will correspond to the DLC content of "Cyberpunk 2077: Illusion of Freedom" and "Portal with RTX", which mainly serves as a technical demonstration. It will also be applicable to upcoming new games such as "Alan Wake 2".
On the other hand, NVIDIA will also bring DLSS 3.5 to the Omniverse platform, as well as 5D production tools including Chaos Vantage and D3 renderer, allowing developers to use it to build 3D virtual environments with more realistic lighting and shadow performance.
In addition to announcing the launch of DLSS 3.5, NVIDIA also stated that games such as Call of Duty: Modern Warfare III, PAYDAY 3, and Fortnite will support DLSS 3, or Reflex technology.
At the same time, NVIDIA plans to collaborate with the Half-Life 2 community to create Half-Life 2 RTX, which supports NVIDIA RTX Remix technology to upgrade the visual performance. NVIDIA also announced that it will work with more game developers using the automatically generated model NVIDIA Ace For Games to enable more natural and vivid interactions between game NPC characters.
NVIDIA also announced a partnership with Microsoft to bring more Xbox PC Game Pass games to the GeForce Now cloud streaming game service. If users have already subscribed to Xbox PC Game Pass, they can play them directly through the GeForce Now service via cloud streaming without having to pay additional game purchase fees.


