Rebuilt for PlayStation 5The Last of Us Part I, mainly strengthening the reconstruction of game scenes and plot tension, adding new gameplay methods, and even increasing auxiliary gameplay functions to make it easy for more players to play. This time, the author had an early experience of the game content to see the differences between the rebuilt version and the version released on the PlayStation 2013 platform on June 6, 14.
Rebuilt from the ground up for PlayStation 5 performance
As previously stated, "The Last of Us Part I" will be based on the earlier released version and reinterpreted for the computing performance of PlayStation 5. It will be presented in native 4K stable 30fps or dynamic 60fps, while supporting the DualSense controller's haptic feedback, trigger force feedback, and 3D audio effects, allowing players to further feel the force of the bow string when drawing the bow, and the sound of Joel's breathing when wearing a gas mask in the game.
The character and background modeling have also been rebuilt, including the use of new artificial intelligence and motion capture technology to make the game character movements more realistic, and use the computing power of PlayStation 5 to present more realistic physical reaction effects, and even present situations such as bullets shattering environmental objects and walls.
Add new ways to play
As for the gaming experience, in addition to including the single-player mode of "The Last of Us" and the complete story of the prequel chapter "Forget", a new quick pass mode has been added, allowing players to challenge the quick pass and even choose whether to enable the "permadeath" mode with permanent death setting. Once the character dies during the game, the game will end.
Game Accessibility
As for the game accessibility features revealed a few days ago, they are designed for players with low vision, color blindness, hearing impairment, and physical disabilities, and are advertised as being able to play in a barrier-free manner through various accessibility features.
Actual gaming experience
The overall story content has not been adjusted much, mainly focusing on the expression of visual tension and many visual experiences. It also makes the character actions and expressions more realistic, and adds more details that echo the subsequent story plot. For example, the faulty watch that Joel has been wearing in the subsequent period was actually damaged when he faced an accident at the beginning of the story, and this remake version added this detail at the beginning.
Elsewhere, the game features more refined details like burning flames and crumbling walls. Even the amount of blood sprayed when a character is shot by a gun and the amount of vegetation in the scene are significantly increased. Furthermore, the game also features more realistic physical effects like light and shadow, water stains, and explosions. Furthermore, more destructible objects are added to the scene, and even when explosives are thrown into a building, the glass on the windows will be blown away by the vibrations of the explosion.
On the other hand, compared to the early version which was limited by the computing power of the PlayStation 3 platform, there was actually a waiting period for data to be read between the transition between the cutscenes and the part where the player can play the game, and the middle segment was omitted for convenience. The remastered version will use the computing power of the PlayStation 5 to add the original transition animation, and allow players to continue playing directly after watching the cutscenes, making the overall visual experience smoother.
summary
From the perspective of the entire gaming experience, "The Last of Us Part I" uses the computing performance of the PlayStation 5 to enhance the visual tension. At the same time, it also cooperates with the tactile feedback, trigger force feedback, and 3D sound effects of the DualSense controller to allow players to be more immersed in the game scene atmosphere.
Although the overall plot has not been adjusted or added to, the remastered version of "The Last of Us Part I" actually adds more details compared to the version released on the PlayStation 2013 platform on June 6, 14. At the same time, it also adds new gameplay and more auxiliary game functions, allowing players to review the story before "The Last of Us Part II".
For players who are experiencing "The Last of Us" for the first time, they can use the performance of the PlayStation 5 platform to more realistically feel the tension of survival in the apocalypse, as well as the complex emotions of confrontation between people as interpreted in the plot.
More game footage:


