• Topics
  • Artificial wisdom
  • Autopilot
  • network
  • Processor
  • 手機
  • exhibition activities
    • CES
      • CES 2014
      • CES 2015
      • CES 2016
      • CES 2017
      • CES 2018
      • CES 2019
      • CES 2020
    • MWC
      • MWC 2014
      • MWC 2015
      • MWC 2016
      • MWC 2017
      • MWC 2018
      • MWC 2019
    • Computex
      • Computex 2014
      • Computex 2015
      • Computex 2016
      • Computex 2017
      • Computex 2018
      • Computex 2019
    • E3
      • E3 2014
      • E3 2015
      • E3 2016
      • E3 2017
    • IFA
      • IFA 2014
      • IFA 2015
      • IFA 2016
      • IFA 2017
    • TGS
      • TGS 2016
  • About us
    • About mashdigi
    • mashdigi website contact details
2025/12/06 09:33 Saturday
  • Login
mashdigi-Technology, new products, interesting news, trends
  • Topics
  • Artificial wisdom
  • Autopilot
  • network
  • Processor
  • 手機
  • exhibition activities
    • CES
      • CES 2014
      • CES 2015
      • CES 2016
      • CES 2017
      • CES 2018
      • CES 2019
      • CES 2020
    • MWC
      • MWC 2014
      • MWC 2015
      • MWC 2016
      • MWC 2017
      • MWC 2018
      • MWC 2019
    • Computex
      • Computex 2014
      • Computex 2015
      • Computex 2016
      • Computex 2017
      • Computex 2018
      • Computex 2019
    • E3
      • E3 2014
      • E3 2015
      • E3 2016
      • E3 2017
    • IFA
      • IFA 2014
      • IFA 2015
      • IFA 2016
      • IFA 2017
    • TGS
      • TGS 2016
  • About us
    • About mashdigi
    • mashdigi website contact details
No Result
View All Result
  • Topics
  • Artificial wisdom
  • Autopilot
  • network
  • Processor
  • 手機
  • exhibition activities
    • CES
      • CES 2014
      • CES 2015
      • CES 2016
      • CES 2017
      • CES 2018
      • CES 2019
      • CES 2020
    • MWC
      • MWC 2014
      • MWC 2015
      • MWC 2016
      • MWC 2017
      • MWC 2018
      • MWC 2019
    • Computex
      • Computex 2014
      • Computex 2015
      • Computex 2016
      • Computex 2017
      • Computex 2018
      • Computex 2019
    • E3
      • E3 2014
      • E3 2015
      • E3 2016
      • E3 2017
    • IFA
      • IFA 2014
      • IFA 2015
      • IFA 2016
      • IFA 2017
    • TGS
      • TGS 2016
  • About us
    • About mashdigi
    • mashdigi website contact details
No Result
View All Result
mashdigi-Technology, new products, interesting news, trends
No Result
View All Result
Home Smart wear

Experience Vision Pro again before its launch in Taiwan. Why does Apple believe this product is the future of computing?
Whether you plan to buy it or not, it is recommended to try it out first.

Author: Mash Yang
December 2024, 12 - Updated on December 11, 2024
in Smart wear, Life, Hard body, apple, Virtual Vision, observe
A A
0
Share to FacebookShare on TwitterShare to LINE

Apple has already opened pre-orders in the Taiwanese market.VisionPro, and will be officially open for sale on December 12th.In-store experience appointmentThe reservation was already full, and reservations would have to wait until later. Having previously experienced it briefly in the US, and having previously experienced it in Taiwan, I'd like to share why it's so important to actually visit the store and be guided by the staff.

▲Vision Pro will be available in Taiwan on December 12th, and reservations are now open for experience

The experience services offered in Taiwan mirror those currently offered at Apple Stores in the United States. The Apple Store at A13 in Xinyi District will feature large, long sofas, similar to the visitor center at Apple headquarters, for customers to comfortably sit and experience the experience. The Apple Store inside Taipei 101 shopping mall will have a smaller experience area due to its smaller space, but the experience will remain the same.

In addition, in all countries and regions where Vision Pro is currently available for sale, Apple will set up a Vision Pro experience area in its Apple Store for consumers to make reservations for experience time. Consumers can also reserve about 45 minutes to 1 hour to immerse themselves in the features of this product, which Apple has hailed as the computing device of the future, under the guidance of staff.

▲In the Apple Store's experience area, there are large, long sofas where consumers can sit comfortably and experience the product.

Why is actual experience necessary?

Many people must have heard about other people's experiences with virtual reality headsets, or even borrowed someone else's virtual reality headset to use, but the overall experience may be difficult to imagine, and may even leave a bad impression.

Factors may include difficulty imagining the experience others describe, or borrowing someone else's device but not knowing how to use it properly, resulting in a poor initial user experience and even affecting subsequent use intentions. These are situations that Apple hopes to avoid, and therefore encourages consumers to actually make an appointment to experience Vision Pro and experience the differences in Apple's design thinking compared to other brands in this type of product.

After all, differences in each person's head shape, eye distance, myopia, and other conditions may affect the use of virtual vision headsets. In addition, the current pricing of Vision Pro is not very affordable. Therefore, instead of bothering others to borrow it, it is better to go to the store to experience it in person, and you can also get assistance from staff during the experience process.

▲The Vision Pro experience is difficult to convey through pictures, text, or video content. The best way is to actually experience it.

More tailored to personal experience

Due to differences in head shape, eye distance, and myopia, in order to quickly adjust Vision Pro to suit consumer requirements, staff will first ask consumers to take a photo of their face using their iPhone. Using the iPhone's Face ID function to confirm personal head shape and other information, staff can then correctly adjust the size of the lens hood and headband accessories. Even consumers with myopia or presbyopia can undergo a simple eye test through on-site equipment, allowing them to experience it with ZEISS magnetic lenses.

Currently, Vision Pro offers two headband accessories: a single-loop woven headband that only covers the back of the head, and a double-loop headband that provides additional support for the top of the head. In terms of convenience and comfort, the single-loop woven headband is more suitable, but in terms of stability, the double-loop headband is better. You can also change it according to personal needs when experiencing it in the store.

The single-loop braided headband provided by default can provide better coverage, but lacks top support, so the overall stability performance is less than ideal. However, it may be a comfortable choice for some consumers.

Actual experience

Many people have already experienced Vision Pro, so I won't rehash the details here. However, it's important to note that compared to the initial firmware release, the current visionOS 2 fixes many gesture issues, allowing users to operate Vision Pro features more intuitively.

However, when setting up the device for the first time, remember to keep your head as still as possible and only change your gaze position by moving your eyeballs. Don't be like me, who was curious at the beginning and kept turning his head to look around during the setting process. This caused the positioning recognition to be confused during the initial setting, making it difficult to correctly judge the gestures later, and the result was that the setting had to be reset.

After completing the settings, you can start experiencing the Vision Pro function, and also feel the experience of intuitively operating various functions and services by focusing your eyes and using gestures.

During the staff's guidance, users will not only learn how to wear Vision Pro, but will also learn how to operate the interface functions through a combination of gaze and gestures. For example, they must look at specific options in order to use gestures to tap or drag, or even zoom, slide, etc. Except for typing, which requires large hand movements, the rest of the time, they basically only need to keep their hands in a fixed position and make slight movements to complete the operation.

It's important to note that compared to virtual reality headsets from brands like HTC and Meta, which mostly operate via handheld controllers or rely on gesture recognition to identify relative movement positions in the virtual vision interface, Apple's Vision Pro's operating logic is based on determining the "gaze" position and then performing the corresponding gesture recognition operations. While it may not seem to make much of a difference, the process reduces the computational workload of constantly recognizing gestures and positions, allowing more computing power to be focused on content interaction and presentation, while also resulting in relatively fast operational responses.

However, the prerequisite is that the initial settings must be completed. Otherwise, like the author, some errors may occur in the recognition setting process, resulting in delays in subsequent operations, etc., which will cause the dilemma of "hand-eye incoordination" during use (you can still adjust it by resetting it later).

The entire user experience will be showcased through built-in apps such as photos, including more immersive image viewing, as well as basic gestures such as pinching your palm to call up the home screen, or turning your palm over to display quick functions. Consumers will also be accustomed to the experience of first looking at the operation item and then operating it through gestures.

▲VisionOS 2's operating experience becomes more intuitive

The entire experience allows users to easily transition from simply viewing content to interactive games that require moving their hands or even their bodies. It also includes connectivity with Mac models via AirPlay, allowing consumers to use their Mac to complete various tasks in the large virtual windows presented by Vision Pro, or even in multiple virtual windows.

In addition, during the experience, you can also experience the spatial sound output function of Vision Pro, which allows consumers to maintain "communication" with the outside world. When using Vision Pro to watch various immersive experience content, they can still feel the impact of being in reality through sound.

▲Virtualization will become an important application project in future work

personal opinion

When Apple announced Vision Pro, it said that this product would become the computing device of the future. However, if you look at it from the perspective that everyone is used to using mobile phones, you might think it is a joke.

However, from a science fiction perspective, the smartphones we use today were unimaginable in earlier times (people only imagined mobile calling functions at the time, and hadn't thought about the availability of more online application services). So, why isn't it possible for virtual reality headsets to become the mainstream portable computing device in the future?

▲Vision Pro aims to provide an interactive experience in the integration of virtual and real life, such as having a one-on-one interactive discussion with online contacts through a larger virtual screen.

Of course, the reason why it is difficult to imagine now is that such devices are still difficult to carry around and are also bulky. However, if these devices can be reduced to the size of ordinary glasses in the future, or even with the advancement of semiconductor and battery technology, such devices can be used all day or even longer, they may become mainstream computing devices in the future.

What Apple is aiming to achieve with the Vision Pro isn't a better display (though the current 4K resolution per camera is already quite impressive), but rather a better user experience. Apple's design philosophy clearly suggests that while more people will create quality content, a good user experience must be built from the ground up.

▲ Vision Pro uses a Sony-provided micor OLED display panel, which can display 4K resolution images per eye, allowing for a more immersive viewing experience with most content.

Therefore, the Vision Pro's user experience boasts intuitive operation, immersive visuals, and even the ability to adjust the immersiveness to suit individual preferences. Furthermore, its integration with Apple's ecosystem of products is another factor contributing to the Vision Pro's user experience.

Although there are rumors that Apple and Sony are collaborating,PlayStation VR 2 handheld controllersCombined with Vision Pro, the operating experience of Vision Pro's gaze and gestures is actually quite intuitive and can meet many operational needs.

Tags: applehands onVisionProXRHands-on play
ShareTweetShare
Mash Yang

Mash Yang

Founder and editor of mashdigi.com, and student of technology journalism.

Leave a comment Cancel reply

Your e-mail address Will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

  • Popular
  • 留言
  • Latest
Sony unveils the Xperia PRO, a flagship phone under development, supporting both sub-6GHz and millimeter wave bands

Sony unveils the Xperia PRO, a flagship phone under development, supporting both sub-6GHz and millimeter wave bands

2020-02-24
Interview/Sony's new flagship phone, the Xperia 5, is positioned as a "Compact" phone?

Interview/Sony's new flagship phone, the Xperia 5, is positioned as a "Compact" phone?

2019-09-07
The Raspberry Pi Foundation announced the Raspberry Pi 5 development board, indicating that supply chain issues have improved.

The Raspberry Pi Foundation announced the Raspberry Pi 5 development board, indicating that supply chain issues have improved.

2023-09-28
Google will prioritize non-AMP pages in mobile search results starting next May

Google will prioritize non-AMP pages in mobile search results starting next May

2
Ubuntu's parent company confirms plans for IPO, but no specific timetable

Ubuntu's parent company confirms plans for IPO, but no specific timetable

1

Sony Interactive Entertainment confirms that PlayStation 5 is only backwards compatible with most PlayStation 4 games

0
Meta acknowledges that its customer service system "failed to meet expectations" and will introduce an AI support assistant and a new support center to fix account issues.

Meta acknowledges that its customer service system "failed to meet expectations" and will introduce an AI support assistant and a new support center to fix account issues.

2025-12-06
Amazon is reportedly considering ending its partnership with the U.S. Postal Service, citing dissatisfaction with the "reverse bidding" mechanism and its belief that its self-built logistics system is sufficient to handle the situation independently.

Amazon is reportedly considering ending its partnership with the U.S. Postal Service, citing dissatisfaction with the "reverse bidding" mechanism and its belief that its self-built logistics system is sufficient to handle the situation independently.

2025-12-06
Netflix has made a stunning announcement, acquiring Warner Bros. for a staggering $827 billion, encompassing HBO, the DC Universe, and the Harry Potter IP assets.

Netflix has made a stunning announcement, acquiring Warner Bros. for a staggering $827 billion, encompassing HBO, the DC Universe, and the Harry Potter IP assets.

2025-12-05
mashdigi-Technology, new products, interesting news, trends

Copyright © 2017 mashdigi.com

  • About mashdigi.com
  • Place ads
  • Contact mashdigi.com

Follow us

Welcome back!

Login to your account below

Forgotten Password?

Retrieve your password

Hãy nhập tên người dùng hoặc địa chỉ email để mở mật khẩu

Log In
No Result
View All Result
  • About mashdigi.com
  • Place ads
  • Contact mashdigi.com

Copyright © 2017 mashdigi.com