In conjunction with the MiHoYo HoYoverse! 2025 Summer Carnival event held at the Taipei Songshan Cultural and Creative Park, MiHoYo not only showcased its IP works "Genshin Impact", "Honkai Impact XNUMX" and "Zero", but also used Apple Vision Pro to showcase its game content, emphasizing the provision of a more immersive gaming experience.

MiHoYo continues to attract many gamers with its games including "Genshin Impact", "Honkai Impact 2025" and "Zero", not only attracting a large number of gamers in the Chinese market, but also cooperating with many brands to attract many players in the Taiwanese market. Therefore, the MiHoYo HoYoverse! XNUMX Summer Carnival held in Taipei Songshan Cultural and Creative Park also attracted a large number of players to line up to enter.

Because of its AAA gaming experience and visual effects that leverage hardware performance, miHoYo's games not only attract players' attention in terms of playability, but have also become a performance measurement "software" for many hardware equipment manufacturers. MiHoYo is actually happy to see its own games develop in a more diversified way, so it is even willing to cooperate with hardware manufacturers on performance measurement methods without violating the presentation of real data.
MiHoYo has also maintained in-depth cooperation with Apple in the past, and its games have won the iPhone Game of the Year Award and were shortlisted for the Design Award in 2020, 2023 and 2024. In line with the current layout of the virtual vision application market, MiHoYo has also brought its games to Apple Vision Pro, claiming that it can provide a more immersive visual experience of the game content without affecting its performance.

According to the description, miHoYo games are currently mainly based onDeeply customized Unity 4We will develop and make differentiated adjustments for different platforms such as Android and iOS. We will also use technologies unique to different platforms to enable the game to perform better on different platform devices.
For example, the MetalFX technology used on iOS devices will actually be imported into the Unity development process through API connection and extension program, allowing the development team to more easily import Apple platform-specific technical resources without affecting the existing workflow. It also allows the game to maintain a balanced performance on different platforms, avoiding the need for subsequent adjustments through additional development processes.
In addition, regarding the difference in gaming experience on Vision Pro and hardware performance on iOS platform devices, miHoYo said that it will make adjustments for different forms of gaming experience. For example, the highest corresponding screen refresh rate on Vision Pro is 90Hz, which is bound to be different from the highest supported screen refresh rate of 120Hz on iOS platform devices. Therefore, it will be designed with a refresh rate that players can accept more easily, to avoid affecting the gaming experience in order to present the highest performance.


As for the development process, miHoYo also emphasized that the feature of designing content for different Apple devices through a unified development platform can further simplify the overall development process, eliminating the need for separate development for different devices.
"Honkai Impact 3rd" × Fate[UBW] collaboration trailer:


