According to the statistics of market research institutions, including Ubisoft's recently launched "Assassin's Creed: Phantasms" on the Apple platform, and Capcom's "Resident Evil 4" and "Resident Evil Village" which were also recently launched on the Apple platform. The overall number of downloads and installations are not large, and the proportion of players actually playing is not high. It seems to highlight that such 3A-level games have not been able to attract enough attention when they are launched on the Apple platform.
However, if the same game has already been released on other consoles, it will be difficult to convince players to pay extra to download it without sufficient incentive. Even if a game company releases a version on the Apple platform with a free-to-play opening chapter, players who have already played the same game on other consoles will at most experience the same game running on the Apple platform.
On the other hand, since games have been primarily promoted on Apple platforms for iPhones and iPads, most current Mac users are non-gamers. Furthermore, playing AAA games on iPhones and iPads still has limitations such as screen size and operating experience, so naturally, they won't attract many gamers.
But judging by Apple's current collaboration with gaming companies, what's more important is to promote to the market that the Apple platform can also deliver the same performance as a gaming console, so that even the portable iPhone can run AAA games, and players can continue playing at home on their Macs with larger screens.
Therefore, overall, although 3A-level games on the Apple platform do not seem to be favored by players, once more and more game companies begin to release 3A-level games or famous game works on the Apple platform first, the situation may be different.



