During the Taipei International Game Show, Toshihiro Nagoshi, production director of the "Ryu ga ga Nagato" series, not only mentioned the support received by players in Asia for the 10th anniversary work "Ryu ga ga Nagato Kiwami", but also had game producer Daisuke Sato demonstrate actual gameplay of "Ryu ga Nagato 6" produced with new technology. The display emphasized the game effects achieved by the new game engine and the performance of PlayStation 4 hardware, such as seamless entry into battle mode and cutscenes presented directly through simple camera zoom and real-time rendering.
The gameplay of "Ryu ga Hokuto 6" demonstrated this time was primarily for technical demonstration purposes, and the content will differ slightly from the future release. However, the gameplay demonstrated allows players to seamlessly transition directly into combat mode from normal exploration, or experience cutscenes rendered in real time using the PlayStation 4 hardware, with zooming in and out creating the equivalent of traditional cutscenes. (However, in a subsequent interview, Toshihiro Nagoshi revealed that cutscenes will still be present, but loading times will be minimized.)
In addition, the combat system this time no longer uses the different combat style selection mode like the previous works, but returns to the original single combat mode, but still retains various fighting techniques, while emphasizing the details and courage of "punch to flesh".
[youtube https://www.youtube.com/watch?v=hIOpoYXLQQ0&w=800&h=450]
[youtube https://www.youtube.com/watch?v=hIOpoYXLQQ0&w=800&h=450]


